﻿using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    public enum UIWarehouseTabType
    {
        [Tooltip("全部")]
        All = 0,

        [Tooltip("礼包")]
        Gift,

        [Tooltip("素材")]
        Material,

        [Tooltip("人偶碎片")]
        Hero,

        [Tooltip("迷宫道具")]
        MazeItem,

        [Tooltip("其他")]
        Other,

        [Tooltip("枚举长度")]
        MaxLength,
    }
}
